Deus Ex It’s my birthday today and my brother just gifted me my new favorite mug. |
- It’s my birthday today and my brother just gifted me my new favorite mug.
- Deus Ex Adams fate and A.I god creation theory.
- Having finally playing through the MD DLC, it's some of the best DLC around (especially A Criminal Past) and criminally overlooked.
- Human Revolution vibes in Cyberpunk 2077
- Morpheus may be a great theologian and anthropologist who understood the nature of God and civilization
- Is Lethal build fun?
- Couldn't finish Deus Ex: MD
- In Mankind Divided, how can I adjust the settings to make gameplay and cut scenes smoother for my low-end computer?
- Mandkind Divided Graphics Issues
- Deus Ex 1 broke me, I quit just before the ending cause I could not take this anymore.
- Just bought MD. Never played before any tips?
It’s my birthday today and my brother just gifted me my new favorite mug. Posted: 13 Dec 2020 04:05 AM PST
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Deus Ex Adams fate and A.I god creation theory. Posted: 13 Dec 2020 12:37 PM PST I am not sure if you noticed this but I have not seen many people talk about this. I think Eliza Cassan has merged with a human at the end of HR. Also she CONFRIMS that Adam is indeed dead and we are playing as a clone of him, you just need to listen to her. She came to Adam because they had many things in common. the many thing being, they are a replica of their former self, and Adam seems to be the only Human that has gone through that process. This is not the same as Adam adding Augmentations since There are many other humans who already have them, the only difference is that they have their original mind. She then question Adam about if he recalls waking up after ending of HR. She is going through the process that Adam is going, only in reverse. She is an A.I evolving and merging with a human body. Adam is a human that is evolving/merging with A.I. Then she foreshadows the events of next game IMO. she says that in the future it is possible that Adam and her might face Clones of themselves. How will Adam deal finding out there are other versions of him. I think in the next game She will play a big role. How will Adam be able to tell the difference and which version of him is the real one? thank you for reading this XD The Screen shot are from this video https://www.youtube.com/watch?v=xzMA3JH42uM [link] [comments] | ||
Posted: 13 Dec 2020 05:30 PM PST Now I want a full immersive sim set in a prison. Too bad there was no Malik-based DLC. [link] [comments] | ||
Human Revolution vibes in Cyberpunk 2077 Posted: 13 Dec 2020 03:38 AM PST
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Posted: 13 Dec 2020 10:53 AM PST I recently found an article that argues that "big gods" arose after the rise of complex civilizations with intricate economies and social structures. A "big god" is a divine entity that has knowledge of the affairs of people (so it can have knowledge of people's actions and thoughts to judge them) and powerful enough to dispense punishment and reward (whether on earth or in the afterlife) on the basis of individual conduct. The article argues that using historical and anthropological data that social complexity preceded "moralizing gods". As opposed to a "big god" that morally interacts with humans, gods can be conceived as entities that have dominion over a domain of nature, such as the forests and seas and act capriciously, without regard to human interpersonal actions. The article immediately reminded me of what the Morpheus AI said to JC Denton. Morpheus said that observation and judgment of others is essential for human civilization. "God" is then an idealized avatar that represents a good government because that entity has sufficient and supernatural faculty for dispensing "observation, judgment, and punishment" to facilitate productive, pro-social behavior and satisfy certain psychological needs. Perhaps the Morpheus AI read the Nature article "Complex societies precede moralizing gods throughout world history", and the conversation is the AI's way of conveying insights from that paper from its "highest and most succinct tier of [its] pyramidal construct of knowledge". Here's the conversation from Deus Ex:
As a moral sentimentalist who rejects hard forms of divine command theory in my metaethics, this insight dovetails nicely with the thesis that the ontology of morality is a psychosocial phenomenon. In that case, it is not the will and command of transcendent authority that determines morality, but instead "God" is subsumed by the psychosocial phenomenon of human civilization and our ideas of "God" reflects certain conception of morality that is informed by the interests of that civilization. Hence, that is how God is associated with morality, due to "God" being connected to a psychosocial phenomenon. An omniscient God is integral to the eschatological final judgment of souls and adherence to any religious law. Interestingly, al-Ghazali argued against the Aristotle-inspired philosophers, such as ibn Sina and al-Farabi, who claimed that God did not know the particulars of individual objects and persons, but God did know the universal forms, such as a "man" and a "tree". He was so opposed to that metaphysical thesis that he delivered takfir (the accusation that a self-proclaimed Muslim is not a Muslim) against individuals who proclaimed that doctrine at the end of his Incoherence of the Philosophers. Since those individuals, according to al-Ghazali, are apostates who have left Islam, they are liable to the loss of property and death to be carried about by an Islamic state. This is not an insignificant accusation from relative unimportant individual but from an eminent Shafi'i jurist who was head of the madrasa in Baghdad and had patronage from the sultan. Al-Ghazali opposed that doctrine because it undermined the notion that God can judge individuals actions and dispense rewards and punishment since God did not have knowledge of their deeds to provide a corresponding reward and punishment. Also, from an Islamic context, this also explains why the Arabian polytheists were living in a period of "jahiliyah" (ignorance). [link] [comments] | ||
Posted: 13 Dec 2020 03:08 PM PST I'm interested in start a new game on MD with a lethal/tank/killing machine build. This style have some fun? I loved the stealth playthrough. [link] [comments] | ||
Posted: 13 Dec 2020 02:16 PM PST Went to play it after finishing Human Revolution but I couldn't, I played until the mission to find out about the bombing, but the plot never hooked me like the first Deus Ex or HR, didn't had the same implications or scale as well. Another thing that turned me off hard was the gameplay. I pushed through HR's because I assumed the game was old, just like I did with the first one, but damn, everything feels so stiff and delayed, Its so hard to ignore when it composes about 65% of the game. The graphical improvement in some parts was good though, although there was some HAIRS that I really couldn't understand how they let that slide lol. Don't get me wrong, I still like the options on combat and the new augs. I'm just making this to express my frustrations and or get some recommendations, as I expected more, not blaming anyone, just... disappointed. I've just finished pray so I probably had some inclinations as that game's gameplay was so smooth. [link] [comments] | ||
Posted: 13 Dec 2020 12:53 AM PST On my first playthrough, I found a slight delay between my mouse/keyboard actions and the game's response. During cut scenes speech was faster than the mouthing and gesturing of the characters, so I'd always ened up with several seconds of unvoiced mouthing/gesturing at the end. The game seems to have automatically set my settings pretty low. What can I tweak further to correct this delay? [link] [comments] | ||
Mandkind Divided Graphics Issues Posted: 13 Dec 2020 01:58 AM PST Does anyone recognize this issue in Mandkind Divided or any other game for that matter? It's the only game I've had issues and only after I picked the game up again after not having played it. I'm on W10 with a gigabyte z370p d3, i5-8400, geforce 1060, 16gb ram, 3 monitors. I've reinstalled the drivers and game as well as verifying the files through Steam though the issue persists. The only thing I can think of having changed since I last played it was maybe adding the third monitor but I'm uncertain what effect that could have on a single game's color. Any help would be appreciated. [link] [comments] | ||
Deus Ex 1 broke me, I quit just before the ending cause I could not take this anymore. Posted: 13 Dec 2020 09:26 AM PST I downloaded Deus Ex and GMDX, at first I liked the game a lot despite its quirks, but someway in the last third(around Paris and Hong Kong), I just started to get so fatigued by its gameplay loop and its issues. I quickly came to a realization that if I played this game as a kid in the early 00's, I would have lost my mind over how good it was compared to everything. I cannot get over the fact that I missed out on such an amazing game. However with time Deus Ex really showed its age, and my personally problem was just a lack of patience for it anymore. I got sick of my saved games constantly being shuffled(was ordering saved games chronologically an unavalaible technology in late 90's???), I got sick of my character getting up when I alt-tab or the tab menu getting wonky. I got sick of ENDLES LOCKED DOORS, of annoying camera sound, of annoying robot spiders, of having to constantly and endlessly save and re-load, save and re-load, save and re-load. I got sick of not having sensible maps and characters talking to me like about locations and codes, control rooms and switches and acting like the player somehow knows these places easily. The story got dumber and dumber(IT WAS SOO GOOD IN THE BEGINING...), Bob Page turning into a cartoon villain(as do Anna, Herman and Simons, and Choo), ALL the stupid choices in the forced ending(you seriously expect me to believe that humanity can't just go on normally after smoking Page and M12? Why does there have to be some grand change???) And then Area 51, which just WOULD NOT FUCKING STOP! Just fucking let me end this game already, I almost screamed! I reached Hellios and those Silos, and when I reached Page's "plasma shields" and Alex contacted me to talk about locations, codes and switches again, I just alt-f4 and uninstalled, just fuck this, this was anti fun. I have had it, no more, I will watch the endings on youtube. Just to think how much time I wasted on saving Paul or trying to get that "one guard" or avoid some spider bot for a fucking lockpick or a multy tool... Don't get me wrong HR and MD, are not perfect(they too can end up in endless hacking, moving fridges, breaking walls...), but not this tedious, and non-stealth is actually fun. [link] [comments] | ||
Just bought MD. Never played before any tips? Posted: 13 Dec 2020 01:08 AM PST I vaguely remember playing the original many moons ago, but was maybe too young or not ready. I just picked up the complete edition on PS4 while it's on sale. I'm just towards the end of the first mission, which I'm guessing is the prologue/tutorial mission. I'm at the helicopter ambush. Just wondering if you had any tips for a first run through. I enjoy the stealth and hacking elements in games, rather than a run and gun sort of thing. Are there penalties for going lethal, or rewards for not being spotted etc.? I really enjoyed Dishonored 1 and 2 but hated the way I felt forced to play a certain way without being penalised. If I like to explore and take my time, how long is this game? I think I have the season pass too, so including DLC? Is the Criminal dlc integrated into the main game? I know next to nothing about it, so feel free to share a few non spoiler tips. I watched the 12 minute recap video at the start, and I'm playing on the Give Me Deus Ex difficulty level. I'm not averse to difficulty in games. Thanks! [link] [comments] |
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