Deus Ex When you discover that everything was a lie |
- When you discover that everything was a lie
- Converted something resembling Adam Jensen from DX:HR from various bits of Warhammer
- [Help] How, and in what order to play Dues Ex in 2021.
- How many of you would trade a healthy part of your body for a cybernetic augmentation? Taking into account the dependence to the Neuropozyne, and if you did, what would you implant?
- Only Helios ending makes sense?
- Curious when being non lethal stops effecting the plot or conversations.
- New To Game and I need lockpicks
- New Deus Ex remix out the 22th ! :)
- Anyone feel sad with the Hong Kong theme? Like the game is literally trying to break out of being a 2000 game?
- Does anyone else miss the connection between the 'old' and 'new' games?
When you discover that everything was a lie Posted: 17 Jan 2021 06:41 AM PST
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Converted something resembling Adam Jensen from DX:HR from various bits of Warhammer Posted: 17 Jan 2021 10:28 AM PST | ||
[Help] How, and in what order to play Dues Ex in 2021. Posted: 17 Jan 2021 10:29 PM PST As title says. I started with Human Revolution, but only got to 'Retrieve the Neural Hub' before my inner lorist screamed at me: GET ALL THE LORE! Havent felt this way since Titanfall and Apex Legends. Thus my following questions:
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Posted: 17 Jan 2021 02:39 AM PST | ||
Only Helios ending makes sense? Posted: 17 Jan 2021 02:47 AM PST I've been thinking about three possible endings in DX1, and I feel like only Helios ending makes any sense. Everett and Dowd are expert manipulators, heartless and power-hungry. It can be obviously established from how Everett treats DeBeers and how shifty his interactions with JC are. There's only one way Illuminati ending progresses: Everett and Dowd brainwash and manipulate JC, who's a good soldier, but inexperienced in matters of politics and deceit. Possibly, they even assassinate him shortly after because he poses a risk to their agenda. After all, it was Everett who designed the global surveillance systems (since HR) in the first place. Tracer Tong's ending is cool because it contains a giant explosion, but it basically is a teenager rebellion in terms of planning. Imagine what would even happen if the internet suddenly went down for good. Many vital social components like medicine, science, banking, cloud computing for all kinds of assistant and smart devices and IT infrastructure in general is 100% dependent on it. Tons of people would die of different causes, riots everywhere shortly after. What does even "government on the scale comprehensible to its citizens" mean? There are many cities where local authorities are as shitty if not worse, especially if it's deep in the province. With the leftover tech and know-how, most countries will pursue the effort to restore the global network asap. It seems completely pointless to detonate A51. Then there's only one choice remaining - Helios. It's subtly hinted that he could be evil because of how often he creepily adds "yeeees" to the end of every sentence, but that's not a real argument. Paul defends the AI and sees reason in what it's doing. The AI itself wants to know people better to govern more efficiently, and it chose JC as its host over Page, which says a lot about its motivation. I don't see any cons except that the AI becomes mortal / having limited bandwidth after merging with JC. [link] [comments] | ||
Curious when being non lethal stops effecting the plot or conversations. Posted: 17 Jan 2021 09:43 AM PST So I've played through deus ex a few times now but I'm not totally clear when being lethal stops effecting dialogue. I want to say after the first time in new york non lethal stops being a requirement to get on Paul's good side. Anyone else have a better idea than me? I'm just shooting from the hip. Any insight would be much appreciated and I'm always happy to hear from other fans of this absolute fucking gem of a game [link] [comments] | ||
New To Game and I need lockpicks Posted: 17 Jan 2021 06:40 AM PST Playing with GMDX, shooting mechanics are terrible for me (I don't blame the game though, it's older than I am), I go with stealth instead and I always run short on lockpicks. Does anybody know how to make cheats work on GMDX? [link] [comments] | ||
New Deus Ex remix out the 22th ! :) Posted: 17 Jan 2021 01:10 PM PST
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Posted: 17 Jan 2021 09:08 AM PST Walk around Hong Kong and you can feel the game desperately belongs in modern times with a modern budget (though obviously not with mdoern development quality) and a modern engine... it's sad. Strange feeling, I don't know how to explain it. I wish there was a remake. [link] [comments] | ||
Does anyone else miss the connection between the 'old' and 'new' games? Posted: 16 Jan 2021 12:48 PM PST Both HR and MD are great games on their own but one minor, highly subjective thing that bothers me about them, is that they don't really 'feel' like they are set in the same universe as DX1 and Invisible War. Maybe it's a matter of cosmetically advanced prequel or the technological gap or the in-universe time gap, but the prequels seem somewhat disconnected from the original game and, by extension, from our world. I mean DX1 devs put so much effort to include real places in their game and reference all those conspiracies. It felt like the future version of the real world. The new games fail to capture that feeling for me; they feel like an alternative history. Maybe it's because their are set in less than 10 years from now. Even IW was better in this regard, probably thanks to reusing some of the main characters and JC's flashbacks in Antarctica. Not to mention revisiting UNATCO. In HR it's not totally bad - Detroit evokes the atmosphere of both Hell's Kitchen and Heron's Loft; Hengsha is a homage to Hong Kong and we also meet Tracer Tong almost in-game. But MD (while being a great adventure) feels totally detached, despite shoehorning some old villains into cutscenes. All those plot references are there, yet they somehow feel 'off' to me. They missed so much opportunity to give some background to all those supporting characters from the original. Wouldn't it be nice to meet young Smuggler or General Carter or even play as the rookie Gunther or Anna? Many other game series I played felt much more consistent. They were usually developed by the same team/publisher, though. Or maybe it was simply the old Unreal Engine that gave DX1 that unique vibe? Maybe a modern remake wouldn't feel like the original neither? [link] [comments] |
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