Deus Ex This will never not be hilarious |
- This will never not be hilarious
- Found these pretty lamps in game. Actually think they would look great IRL.
- the palisade blade (system rift dlc)
- Call of Deus Ex
- Sleep well
- Hey, I was reading that!
- Do you think Pierre repair the helicopter and then the other guy killed him or do you believe that the get had a background in repairing helicopters and did it himself?
- I think the next installment should push more on the RPG side
- Why doesn't Sarif go crazy in panachea?
This will never not be hilarious Posted: 22 Jan 2021 10:45 AM PST
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Found these pretty lamps in game. Actually think they would look great IRL. Posted: 22 Jan 2021 06:37 AM PST
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the palisade blade (system rift dlc) Posted: 22 Jan 2021 07:30 PM PST
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Posted: 22 Jan 2021 08:08 PM PST
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Posted: 22 Jan 2021 08:28 AM PST
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Posted: 22 Jan 2021 11:18 AM PST
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Posted: 22 Jan 2021 07:22 PM PST When you get to Morgan Everett home and jock shows up, do you think the guy who killed Pierre repair the helicopter or do you believe Pierre repair it and when to get a cold glass of water and some dinner but was shot in the head because I have recently played the game again and wondered? [link] [comments] | ||
I think the next installment should push more on the RPG side Posted: 22 Jan 2021 06:08 AM PST After playing the original Deus Ex, I think the series should absolutely push more and more on the role-play side of things and a more reactive world. This isn't a old Deus Ex vs new Deus Ex. I honestly think Human Revolution is the best of the series. But I think the role-playing has lost some relevance compared to the original game. Now, I do realize that Jensen's games are prequels so there is NOT a lot of (if any at all) freedom from a narrative perspective. It would be great though to have an increased possibility of interfering with the main plot through our actions and choices. In Mankind Divided for example, it's jarring to not have the possibility to interrogate Elias Chikane about some very interesting mails, or to see Otar still acting hostile even after we help him with his quests. So I think that the next game could definitely benefit from the inclusion of a more complex RPG system. I've recently played Cyberpunk 2077 as well and that game got this wrong in every way, because the plot is on rails even during single missions. Mankind Divided easily does it better, but I still think it can push the boundaries more. What do you think? [link] [comments] | ||
Why doesn't Sarif go crazy in panachea? Posted: 22 Jan 2021 06:12 AM PST |
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