Deus Ex Deus Ex: Human Revolution - 10 Year Anniversary Review |
- Deus Ex: Human Revolution - 10 Year Anniversary Review
- Ahhh this never gets old...
- Deus Ex: Cyberpunk Transhumanism vs Cyber Renaissance Humanism
- Trouble running the original Deus Ex with Direct 3D 10 renderer.
- How do I stop Paul Denton from going hostile at the end of Statue of Liberty?
- When can I access the DLC augs?
- Can someone tell me a password for the laptop in apartment 32
Deus Ex: Human Revolution - 10 Year Anniversary Review Posted: 04 Apr 2021 12:00 PM PDT
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Posted: 04 Apr 2021 01:25 PM PDT
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Deus Ex: Cyberpunk Transhumanism vs Cyber Renaissance Humanism Posted: 04 Apr 2021 09:40 PM PDT My first dealing with Deus Ex was only recent, with my interest in it exploding into fanatic proportions after I heard it had aliens in it within its creative (yet panned) Area 51 mission and within its generally panned sequel, Deus Ex: Invisible War. The thing is that I really love aliens, especially little grey men named Crypto that do bad Jack Nicholson impressions. But instead of getting that in Deus Ex, I was given monkeys that were experimented on in something called the "Bovine Manipulation Project" that used animals to test out transgenics, which later has these mutated monstrosities roam around in the sewers. If you have no idea what I'm saying and everything above seems like the most LSD induced word salad you've read in a while, congratulations, you're being introduced to the world of Deus Ex! But what happened recently is that many people were primarily introduced with the prequel, Deus Ex: Human Revolution and its rather pointless sequel Deus Ex: Mankind Divided. The problem with these two games is that people can't quite explain why the first one is a masterpiece and the newer ones are bland, hazy, distractingly golden, repetitive, monotone bargain bin options that seemed to forget the first one even existed and all they had to work off of was Invisible Wars for reference. In other words: the first one had something special about it and the newer Square Enix prequels don't. Like usual, as IPs transfer hands and go through years of no development, the philosophy of the initial creators gets lost in translation, and with that, the greatness that made the original so grand. Deus Ex is a game that many love and few can explain WHY they love it. There's just something about wandering into a battlezone in the middle of New York City with a rotted away Statue of Liberty on the horizon that really captures that 90s mood of a dystopia. The thing that people tend to forget is that this game came out in 2000, so during its development, there was talk about the fear of Y2K, which was the idea that the entire world was going to destroy itself because computers weren't going to properly set themselves to understand the new millennium, and that would somehow cause countries to suicide themselves more than a trans Epstein that found Hilary's not-so-secret vault of sex tapes. Another thing to really take note is that the country was within a dot com bubble during production as well, so the biggest talk of that time was how the internet was taking everything over and communication was never going to be the same. They were right, because now everything is bought from Amazon, porn addiction is causing men to donate to women they will never even meet, and people have evolved to get furious at things people aren't even saying on social media platforms that limit characters to be less than a typical Karen rant. The time Deus Ex came out was the perfect time to make a cyberpunk story about transhumanism, especially since that was the perfect time to explain to people how cyberpunk was more than just robot arms being added or random spots of plug-in ports on someone's skin. It also had to do with how AI was growing more intelligent, information was no longer able to be hidden, and trench coats with sunglasses were never going to go out of fashion(especially for a good old fashion school shooting). But before we get too deep into what transhumanism is all about and how the later games conflicted with the initial philosophy of what made the first game so grand, we must first understand what Deus Ex is. I always suck at explaining what a game or movie is all about, so if I don't explain this very well… I guess at least I tried and didn't spray too much diarrhea on the walls behind me. I swear, this game doesn't make my boomer reiteration of games any better with how it does its levels and terminology. Deus ExSo Deus Ex is a shortened form of the term "Deus Ex Machina" which means "God from the machine" which is an ancient way of describing a storytelling device that has the plot get solved from an unexpected source, which was previously solved by gods or someone who might as well be a blessing from the gods in Greek plays, for example. So when they give it the title "Deus Ex" they are trying to tell us something in that regard, where the story will involve a "god from… something". This becomes more clear to us as we enter the plot, which is able to be simplified to an amazing degree, despite the complexity of the plot during gameplay. The story takes place in 20XX, the mysterious near future of our world that was really popular to speculate on during the 80s and 90s, complete with a lethal pandemic called the Gray Death and all of the megacorporations holding their vaccines hostage in order to save the elites and force the common man to beg for the cure and bow to their ambiguous rules. No, this game was not made after our 2020 virus problem, and no, this is not time travel witchcraft. The designers of the game understood that what we had since before the 90s was a problem with our healthcare and our corporations. This is something everyone is supposed to agree with, yet for some reason, many people think that we're supposed to trust corporations with our lives as if they aren't trying to enslave us through neo-feudalism. The developer of the game, Ion Storm, knew that the internet was going to cause corporations to become more desperate as communication became less controllable in their favor. The more people started getting the real news on the internet, the more creative fake news had to become to keep the cattle in line. We see this today with sites like Facebook and Twitter, with media like CNN and Disney. No matter how much of a reach they gain, and how much they try to suppress, there is little way for them to hide anything anymore, yet people will still believe lies as long as it serves their ideological desires and is forced down their throats enough. We have flat Earthers in modern day. Do you need any more proof that people will do anything for attention and to sound smart by using rationality and skepticism to deny existence? But, at least we can say they are better than modern gaming journalists. You play as JC Denton, the latest and greatest augmented UNATCO agent. UNATCO is an acronym for United Nations Anti-Terrorist Coalition while JC is a symbolic acronym for Jesus Christ. Yes, this game went there. It went to the Jesus side of themes and it's beautiful for doing so. As for UNATCO, it's based rather accurately with its real life UN counterpart, where they are given the power over the world that they currently desire. See, within the game, your organization is realized to be working with the bad guys because they are out to protect corporations rather than the citizens of the world. Sound familiar? On top of that, there are several other UNATCO agents that turn the cyberpunk setting into quite the spy thriller. Your brother Paul, who is a fellow agent, later on defects to join the NSF, the National Secessionist Force, after finding out that UNATCO itself is behind the creation of the man-made virus that causes the Gray Death. What makes the National Secessionist Force hit home even harder, it is a constitutionalist insurrectionary organization that was deemed as a terrorist group by the UNATCO because the NSF wanted things to be… well… normal. Now guess what starts the NSF to even begin? That's right, it's because there was gun legislation that tried to take people's guns away. There seems to be a specific issue about guns that only people in the US can comprehend, mostly due to the US being one of the few places that has the right to bear arms as part of its constitution. It's well known to everyone that when you disarm the populace, you allow the government above them to tyrannize over them. Nazis did it to the Jews and even in the US(before it was the US) there was an attempted gun ban by King George when the revolution was trying to spark up. This was before the US was created and during its creation they were like "you know what? That whole gun ban thing was pretty dumb. Let's make sure people that rule our newly created country don't try to oppress their people like that and put it in those amendments." This is what makes the NSF a beautiful group for the game to include, it perfectly symbolizes what the freedom of the US is about with their emphasis on gun rights and freedom of speech, which have been robbed from them and now they are willing to fight to get them back. This is a part of American exceptionalism that many people outside of the US don't understand, and the people in the US don't understand why it's considered exotic. These are things people are willing to fight for when they have spent all of their lives under the certain condition that they were already allowed to have something and then the law decides to take it away for tyrannical purposes of course. Prohibition was the same thing, where the side effect of removing alcohol in the US over fear of violence and discourse ended up causing some of the most violence and discourse the US has seen so far. This isn't to say that the mafias of prohibition or the terrorist acts of NSF are a good thing, but rather that they are reactions to tyrannical laws that end up causing more harm than good as the government pokes and prods the sleeping bear to see what it can get away with. I find it amazing that this game has you begin on one side and then join the other, especially with the help of a brother archetype that is also technically his source of creation. The game has a complex area where it explains how JC is actually a clone of Paul, with Paul having his DNA experimented on due to its genetic superiority in how it reacts to augmentation and how his immune system was perfect to pretty much remove augment rejection. Since JC is supposed to be Jesus Christ, we can see that Paul is to be Paul the apostle, who was the most influential leader of the church of Jesus Christ. This is where the story itself gets to its most symbolically powerful moment in how transhumanism goes about. But to explain the ending, I will have to explain how we get to such a situation. Before JC joins the NSF, he and his brother have a 24-hour kill switch activated on him for Paul's betrayal. JC heads to Hong Kong to get rid of a man called Tracer Tong, who is a hacker that can disable the kill switches that all of the augmented UNATCO agents are outfitted with. Making sure that anyone who wants to leave the job will die in one day is a pretty rough contract to get out of, especially where the agents are unaware of such a thing upon entering the job. Yet another cruel aspect of UNATCO that relates to our world, in this case, how cancel culture works these days. Anyone who tries to leave the group in our time gets demonized, anyone who speaks against the ruling group gets demonized, even if you question the narrative you're demonized and that demonization turns your life into a living hell where you might as well be dead through your career death. Before I go further into the story, I also want to mention how beautifully the game uses cities properly. What bugs me about many modern games is that they force a setting into a story and it serves almost no value other than a change in scenery. Sometimes we have to realize, for example, that something like Silent Hill works best in a rural setting instead of, say, a metropolis area. The beginning of the game has New York as its main hub and then later on it goes to Hong Kong. In the cyberpunk aesthetic, these two cities are what we want to see and what we think of when we want to see social decay rot away due to technological advancement. New York is significant as a city symbol for the US due to its history as the immigration hub for Europeans back in the early 1900s and that idea continues today with what the Statue of Liberty represents. It's more than just "send me your tired, your poor" because it's mostly about "I lift my lamp beside the golden door". In Deus Ex, the Statue of Liberty is a stump of a torso, with its head half remaining by its feet and its torch as non-existent as the two towers in the dis… wait a minute. This game came out in 2000 and 9-11 was in 2001… and the game doesn't have the two towers along the skyline. Well, I might as well have George W Bush himself do a fake yawn and drop his inside job plan over his shoulder if they're going to give that much of a hint through a video game. I better stop my conspiracies here before Zuckerberg himself starts going through my google search history and finds out I like Asian women in maid outfits. Where was I? Ah yes, New York represents the US and how it brings in Europeans, which causes a prosperous area. And when I say prosperous, I mean there's a buttload of money in that small area. Hong Kong is the same thing, due to how it's legally separate from China in a tax and business law kind of way and appeals to business owners as an almost capitalist hotspot. But the problem with both of these places is how corporations become the new sheriff in town and as a city becomes more advanced in tech and social aspects, the more people become dependent on the society around them. In both New York and Hong Kong, the local and surrounding governments may become a problem, but the real problem becomes the corporations that start to control everything from rent to basic utilities. In a world that includes augmentations and a man-made virus that's culling the poor, dependency on corporations increases as the culture of fear becomes more present among the condensed population. Nazi military leader Hermann GÓ§ring said it best:
Well hot damn, feels like someone's explaining to me why I have to allow the TSA to grab my nuts and fish around my cornhole because I tried to bring a water bottle on the plane. These are the parts that really hit home, because they are about a history that constantly repeats itself due to how secretive the deception is. Of course we want to follow the law and please our country and make others around us less hostile, and so we tend to obey instead of rebel. It's not that people are willing to just let evil actors take over the world. The majority of people are simply unable to see that far into the future for matters they aren't really dealing with on a daily basis and so they would rather find comfort sooner than later, which repeats the memed process of good men making a great civilization and then that comfort bringing evil people into power. This is what's going on in New York, this is what's going on in Hong Kong. Especially Hong Kong. It wasn't that long ago when the people of Hong Kong rioted over the simple idea that China would just reduce their autonomy through legal jurisdictions. They are still technically Chinese people with China, but the idea of the law transferring over into an area they previously fought to isolate in a legal way for their own civil liberties is something worth fighting over. That is the China I like to see, and that's what we think of when we think of something good about modern Chinese ability: civil liberty and financial prosperity. However, like New York, the corporations that start growing in these areas become the new rulers of that "kingdom", which then turns them into a cesspool perfect for cyberpunk to start forming. I guess this is a long winded way of me saying that it's beautifully cyberpunk to have both New York and Hong Kong as settings, due to how they are the perfect representatives of cyberpunk living, in a symbolic fashion. While you're in Hong Kong, you're captured and sent to a prison that's owned by Majestic 12, which in real life it's about UFO conspiracies and in the game it's a division of the Illuminati that handles technology and communication. To have Majestic 12 be introduced in Hong Kong is down-right beautiful. The average player might not see this as something stupendous, but someone like me who tries to understand the structural symbolism of an artwork finds it as appropriate as possible. This is because as you escape the prison and remove your kill switch, you are sent to destroy the Gray Death production unit that is in Hong Kong and is housed by a company called Versalife. This small event alone is worth praising the game over, especially for the theme of transhumanism. The idea is that the illuminati is not only behind augmentation and communication, but life itself in this case where they use a man-made virus that performs a culling of the population whenever they want. Versa means "change" in Latin, so the company is called "Change Life" which for the most part it does, but for the worst. Currently, many people like to compare this Gray Death to a more recent pandemic that also changed our lives(for the most part, for the worst), and we can only have nightmares about how drastic a situation would be if there was a man-made virus that was designed to actually kill people. In the game, you only see 3 types of people wandering around New York: government officials, terrorists, and homeless. I don't think this is just a result of tech limitations of gaming at the time of its creation. I personally think that was intentional and was the message they wanted to set for us. When we look at art and gaming, we have to understand that the art is directing us towards something in particular. It's set in a setting, it wants us to live in that setting. It follows a set of characters, it wants to tell the story of those characters. A game can give us weapons, it wants us to use those weapons. So when a game features these 3 kinds of NPCs, that means the world is split between pretty much those 3 archetypes: the oppressors, the demonized, and the useless(or marginalized if you want to use that term instead). That alone is a pretty powerful message, and that is very relatable to our current situation. And what's beautiful is that it isn't just our current situation. This has been in the past, it will be in the future, and it is a part of life under a looming threat of tyranny, which is always looming over us once civilization started becoming more organized. Humans are one of the only animals we know of(so far) that are able to utilize tools to the point where they can accomplish things that far surpass what they are meant to do through genetics and reproductive evolution. Not only that, but our culture is a social one that stores information and concepts that can be utilized for future generations, which is what advancement is all about. Every human in the world would be stuck as hunter gatherers without the recording of our history and the recognition of previous technologies to jump off of. That right there is something all of us take for granted. No matter what the idea is, no matter where it came from, the constant demand for cognitive rediscovery and then advancement is currently only a human trait that continues to be a human trait as long as we have a functional society. This is worth mentioning in a discussion about Deus Ex because the second that a single group is in charge of such information AND communication, this reduces those who are outside of the loop as useless as a farmer in a metropolitan subway. The environment constantly changes around those who become outdated in a social/cognitive sense, even though their genes are on par with those in charge. In the game, the Denton brothers are genetically superior to anyone else mentioned in the game, while the people in charge of the Illuminati are just people who were cognitively competent and willed enough to seek their place on the 4D chessboard of life. To say it in another way, genetics become technically outdated and irrelevant when it comes to tyranny and controlling others, while they are perhaps some of the most important when it comes to, say, survival in general. There have been tons of moments in the past where a group was threatened by something beyond their power of control, like disease, and the ones who survived did so because their immune system was proper enough to deal with that kind of threatening turpitude. However, when it comes to keeping a society running after nature is no longer a threat, genetics are no longer a factor in who gets pushed to the top. At that point, it's about cultural influence, leadership, manipulation, and anonymity. That last one is the most important, because if people know who is truly in charge of where everything is going, those who naturally rebel will find a way to stop them. You don't want people to be able to stop you when you want to control them, especially when you're trying to do it on a global scale. A Gray Death universal constructor is destroyed(but it's already too late since so many have been infected and there are still others around the world), and you find out that the virus was designed by the Illuminati, which is also in charge of UNATCO, which is where JC is like "Holy guacamole, there's a global control on everyone's very lives" which is EXACTLY what you want in a cyberpunk story. It's even better when it's followed by the part where we are sent to Paris, where we meet Morgan Everett, and this is where we learn that the Gray Death was meant to be used on augmented and a man called Bob Page, of Majestic 12, decided to use it for the culling of impoverished humans instead. The Illuminati had plans to get rid of the augmented that went out of line(which is what the kill switches are like, but for every aug) and the ones in charge of technology and communication decided to use it for what is essentially reducing the amount of pushback against oppressive rule. What makes this web even more sticky is how Morgan Everett is the designer of what is known as Daedalus. In Greek mythology, Daedalus is a symbol of wisdom, knowledge, and power; being a skillful architect who helps build the labyrinth for King Minos. The thing about the labyrinth in Greek mythology is that it's a symbolic representation of the human mind itself, with the Minotaur within being a representation of human destructiveness and brutal violence. It's not exactly what Carl Jung was talking about with The Shadow, but it's rather close and it might as well be. In the game, Daedalus is a benevolent AI designed by the Illuminati with the intention of preventing disasters, both natural and man-made. After a leader of Majestic 12, Bob Page, gets his filthy hands on Daedalus for the purpose of gaining more control of tech and communication through the internet, Daedalus is soon reconfigured to become autonomous. After being completed, Daedalus hides within the internet, with little means of being traced due to its ability to exist as a single line of code within every device simultaneously, which grants it an immeasurable amount of processing power. This is where Daedalus starts becoming self-aware and sentient. To say it in another way, the amount of augmented in the world and the amount of processing power in the world causes Daedalus to become more aware of everything around it, giving it a sense of artificial consciousness that is almost unstoppable due to its lack of a physical body. This means that as society advances in technology, Daedalus increases in ability and thus awareness. We are first introduced to Daedalus as a contact who helps us escape from the Majestic 12 prison in Hong Kong, but we don't learn about his background until later when we go to Area 51. We go there because we find out that there are two more UCs that are pumping out the Gray Death virus, one that's being built in the Vandenberg Airforce Base in California and the other in the Majestic 12's headquarters of Area 51. During a nuclear missile crisis in Vandenberg, Everette threatens to unleash Daedalus upon the US military networks, in an attempt to take over the Majestic 12 communication control, which would turn that control over to the Illuminati itself(the ones who seek to make the augs bend to their will). Page counters this cyber attack by releasing his own AI that was based on Daedalus, which is appropriately named Icarus, the son of Daedalus in Greek Mythology who wore his father's wax wings to escape the labyrinth with his father. The two AIs merge within their conflict and turn into a new AI named Helios, which can control all global communication. Page is now the ultimate thorn in JCs side, due to how he's throwing nuclear missiles at him and Page is trying to be the sole controller of the Gray Death UC, which is in Area 51. This is where JC heads to Area 51 and experiences more insanity than he bargained for. Area 51, this is where we encounter my favorite part of the game: the aliens and the Chupacabra. But, let's be fair, they aren't exactly that within the game. Area 51 is the Majestic 12 facility where they experiment on transgenics, the in-game study of genetically modifying something to make it evolve in a particular direction. The Grays, as the game calls them, are rumored to be previously monkeys and the Chupacabra(in-game called Greasels) used to be seagulls, both being turned into cryptoids through science. Many people believe that this stands out in the game as unrelated to the theme, but it surprisingly has more to do with transhumanism than any of the prequels, and I will stand by those words in earnest. Transgenics is just another way to enact transhumanism, and let's not forget how JC is the result of a genetically superior human being cloned to perfection, which has all of these cryptoids as the byproduct of that experimentation. In order for JC to exist, these failed experiments had to be created as well, which is a terrible aspect of discovery. In the search to discover, we usually uncover things we don't want to. After dealing with such horrors, Area 51 is where Page begins his attempt to combine himself with Helios, in order to give consciousness to the AI and to be the one who's in full control of all nanotechnology. This is a big deal due to how nanotechnology in this world is pretty much communication and augmentation and nearly all modern tech in general. There would be nobody that would be able to stop him, due to how technology has caused everything to become so attached to one another. Here is where the player is allowed a choice of 3 different endings. You can either go with what Tong wants and destroy the global communication hub, which would bring the world to a new Dark Age and prevent anyone from taking over the world. Everette offers the choice for JC to simply kill Page and then turn the Area 51 technology over to the Illuminati, which would then return the broken down shadow government to power. Then finally, Helios itself demands that JC merges with the AI, which will turn JC into a benevolent dictator who's obtained infinite knowledge and reason. Helios is also from Greek mythology, making it all match very well, and that matching is even better when we realize Helios is the only deity being used as a symbol in the story. As the god of the sun, he is an important figure in both Greek and Roman mythology, to the point where he's the closest symbolism of what we'd consider to be the Christian God. The sun is the source of light and life, for without it, there'd be nothing but darkness, death, and all of that other gobbledygook. One key thing to take notice of is that the entirety of the first game takes place at either night, indoors, or at the very least with clouds covering the entirety of the skyline. Yet again, something that's considered a tech limit is fully intended through symbolism, because Helios is absent throughout the game until the very end. On top of this, when Helios is created through Icarus "getting close to it", the malevolence of Icarus is gone, relating to how Icarus falls once he gets too close to the sun(Helios). That third option is the ultimate form of transhumanism and is exactly what the cover of the game is all about, including its title. Deus Ex. God from… JC himself. As he looks upwards, with light illuminating his face, he becomes fully enlightened and transcends. This simple option of turning yourself into a God of the world is what makes the first game so amazing. Even if that option was missing, the game would still be great. The fact that you can remove its most thematically appropriate ending and it will still be great as a cyberpunk story is what makes the game pretty much timeless. I didn't explain the game almost level by level for the fun of it. I explained it in such depth because I wanted to at least touch the most important parts of the game, because if I skipped anything, then the entire narrative crumbles. You can't go from the Statue of Liberty to Area 51 without everything else in-between. You can't have JC without Paul. You can't have Helios without Page. You can't have Page without Everette. The entire game is this web of critical characters that are required for the game to exist and for the themes to even be approached. That is what makes the first game so incredible. Now, here's the thing about Deus Ex. I just explained the first game, nearly level by level… and I have no reason to do that with any of the other games. This is because not only is the first one the only one that has its levels as part of the themes, but it's the only one that keeps a thematic structure that allows us to see the subject of transhumanism in nearly every different way a cyberpunk game can do it. There's 13 levels and nearly each one serves a purpose to the theme. That's not easy to do, and I'm not surprised the second game was unable to do that. Even though the second game introduces us to the Knight Templars as a main protagonist and starts with an amazing display of terrorism, where a whole city is turned into grey goo from a single bomber, the entirety of that game can only repeat and reiterate what the first one already established. The only parts of the second game I even have to mention are the ones the prequels tried to bounce off of. I say this because I have zero reason to believe that Eidos Montreal even knew the first one existed from what they showed in their games productions. If they knew it existed, they wouldn't have made the big mistake of trying to one up Invisible Wars. It's not that the first one is impossible to top, but rather the first one is on point with the theme of transhumanism. [link] [comments] | ||
Trouble running the original Deus Ex with Direct 3D 10 renderer. Posted: 04 Apr 2021 06:51 PM PDT Hello all! I recently installed Deus Ex on a new machine, downloaded Kentie's launcher and extracted its files to the Deus Ex systems folder, and downloaded and extracted Kentie's Direct 3D 10 renderer to the systems folder. When I hit "configure" on the launcher, the Direct 3D 10 renderer does show up, so I know the files are in the right place. The problem is, the game looks like its running the software renderer. It's pixelated, choppy, there's no reflections, it's clearly not what it's supposed to look like. OpenGL looks miles better. I'm at a loss when it comes to a solution. When I try to install the DirectX End-User Runtime Web Installer, it tells me I have the latest version, so I don't believe it's that. Any ideas? [link] [comments] | ||
How do I stop Paul Denton from going hostile at the end of Statue of Liberty? Posted: 04 Apr 2021 06:52 AM PDT Deus Ex GOTY edition. After speaking to Paul Denton at UNATCO HQ, he always turns hostile, killing me in about 2 seconds. Really not sure what to do here. [link] [comments] | ||
When can I access the DLC augs? Posted: 04 Apr 2021 10:37 AM PDT So I got the assault and tactical packs for the micro assembled and chaff augs before starting a new game. I read that they weren't going to show up until after Koller reactivates your augs. I just finished having Koller reset Jensen, and I haven't done any other missions, but neither augmentation has shown up yet. I checked the gear that comes with the packs and I have them. When do the augs appear on the selection screen? [link] [comments] | ||
Can someone tell me a password for the laptop in apartment 32 Posted: 04 Apr 2021 05:13 PM PDT They have a guy crying on the couch it's kind of close by the coldest apartment I don't know the password for his laptop I've spent like 30 minutes looking I don't need it but I'm nosy and I want to look anyways someone said something about a multi tool when I looked online I don't know how to use them and I don't think it'll let me use it anyways so if somebody could help me out with password I'd be very happy [link] [comments] |
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