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    Deus Ex A Criminal Past ending be like

    Deus Ex A Criminal Past ending be like


    A Criminal Past ending be like

    Posted: 24 Nov 2019 05:53 PM PST

    [Spoilers] The genius of A Criminal Past ft. the implanted memory theory

    Posted: 24 Nov 2019 08:47 AM PST

    To start this off, I will not repeat what has already been said in the brilliant threads about ACP and the Illuminati memory chip possibilities. But I do want to touch upon another thing that may add to the theory that the whole episode was a memory manipulated and implanted by the Illuminati, whether fully or just partially.

    Two years ago, I was pretty frustrated with ACP being called the best DLC, declaring "it's The Missing Link 2.0". Ten months ago? "IMO it's literally laid over the TML blueprint, which made it a bit weak in my eyes".

    See, when I played ACP, it frustrated me immensely that it was so blatantly like TML - I'd played it in one day, sporadically bitching to a friend who didn't mind listening. Look, Adam gets his augmentations forcibly removed, is placed into a constraint of some sort, and gets talked down to right off the bat. Just like in TML! This body scanner? TML! Maximum security prison in the middle of nowhere? TML! Bits and pieces in the story and level design? TML! By the time I got near the end, I was weary and tired and just wanted it all to end. Why was this DLC like this? Did they run out of time and placing it over their golden child of a successful DLC was the safest thing to do?
    "Look," I said to my friend, "There's the head of security's office. I will go in there and I will find a hidden button and it will open a safe and there will be a revolver in it. Just watch." Indeed, he watched me, as I made a sad face that the revolver wasn't a custom, golden one.

    Need I say it?
    T M L !

    Oh, and yet another storyline with a robot killing someone, and us investigating whether it was an accident or not. An implanted memory or a writer's favourite - take your picks.

    I think you can tell where this is going - and I can tell you that I, shamefully, took my sweet time acquainting myself with the Black Light and the memory implant stuff, long after I'd finished the game and the DLCs. Yep, most of it went right over my head when I played DX:MD all those years ago, and I'd missed almost all of the lore discussion while the game was still new.
    Then, six months ago, the stars aligned and a little bulb went off.

    It is on purpose, it must be!
    I remembered a college professor telling us one day that humans are incapable of imagining things they had not seen elsewhere. Even when we innovate, it is based on something else - and that's normal. Wouldn't that be exactly how an implanted memory would work - intertwining memories to create new ones, while keeping us - Adam - confident that we had been there and seen that? I felt a little crazy playing through this story, because there was that sense that I'd seen so much of it before. Similar, but not the same. I can't help but think it was intentional.
    The other threads mention similar "sightings" from the main game - the statue of Justice, the red shoes, the number in DeLara's office. The "TML" bits aren't as obvious as physical props, as it is more structural. It very well may be the chip filling in the false memories with what Adam already knows.

    Of course, I must add that ACP is a great DLC and my comparison to TML is only a small part of it, and it is by no means a direct copy. But it referenced enough things that made it noticeable. I don't want to diminish it by painting it as a copy - which it is not. And in the context of the memory implant, it only makes it greater than it already is.

    submitted by /u/eliza__cassan
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    What happens if I kill Radish and spare the merchant in Golem?

    Posted: 24 Nov 2019 03:20 PM PST

    I forgot that you needed to kill the merchant in Golem in order to get Otar to take over, so I immediately did Otar second favor and killed Radich. Will this make the Dvali territory non hostile in Prague 3 or will it still be hostile?

    submitted by /u/Rebel_Spy
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    Just think of Cyberpunk as another Deus Ex

    Posted: 24 Nov 2019 08:49 PM PST

    It should stop the tears, at least for a little while

    submitted by /u/mcbacon123
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    Deus ex revision mod using original map versions.

    Posted: 24 Nov 2019 06:02 PM PST

    I like the revision mod but due to all the foliage and added items the game lags. I replaced the maps with the original versions and it works, The game runs at good fps but with the new textures,fixes,ui stuff Etc. do you think it will break anything?

    submitted by /u/jammydrury
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    Deus Ex: The Fall impressions

    Posted: 24 Nov 2019 09:13 AM PST

    Deus Ex: The Fall was originally a mobile game that was ported over to PC. It is a sequel to Deus Ex: Icarus Effect, the prequel novel to Human Revolution. I have read the novel and liked it more than I expected. I only wanted to see Icarus Effect's story continued.

    While The Fall is the worst Deus Ex game by miles, since I was very aware of the infamy of The Fall, it is somewhat worth playing if you are a fan. I somewhat expected it to be a Flash game level, to be honest, but it is not that.

    The game starts with Ben Saxon reminiscing his missions with the Tyrants, talking about his past to Anna. As someone who read the novel, this whole exposition sequence makes no sense since Ben has already told her the events he went through. Some expositions would have been necessary as most players would not have read the novel, but the way they did it feels so out of place. It is the most unsubtle infodump I have ever heard in video games.

    The tutorial missions are recreations of the events in the novel, although they did take some creative liberty for gameplay. These are some of the worst missions ever associated with Deus Ex. They are Call of Duty tutorials, slowly following an NPC behind in the corridor environment without any freedom. The Fall's tutorials are arguably worse since Call of Duty at least compliment these sequences with interesting visuals for the player to look at. The Fall's visual is what you would expect if you port the 2013 phone game into the PC with barely any update.

    The FOV is disgustingly low with no way to increase it and some basic controls are missing. You cannot jump. This might be a small flaw, but it makes a huge difference in the traversal. In the gang area, I found it to be incredibly difficult to stealth due to the lack of jump making levels too restrictive. It is as if invisible walls are everywhere, stopping the player's path. Maps have become too small and short, sliced into smaller areas similar to Invisible War but worse.

    The inventory management is gutted as well. Now, you have an unlimited item shop the player can access and buy weapons and items. This removes the spontaneousness of gameplay. One of the best things about Deus Ex, as well as many stealth games, is the player working their way around their resource limitations depending on situations, knowing that their sleeper dart can run out. A tactic the player has been relying on can suddenly be useless, so the player has to figure out another way to approach the obstacle. This is non-existent in The Fall since the player has unlimited supplies thus the resource management and the level exploration became completely pointless. I implore you to not to buy anything from the store if you decide to play The Fall.

    Another thing is that the game is glitchy. The audio glitches, the enemy AI being incredibly sensitive, bodies disappearing for no reason, the cutscenes clipping through the levels... One time one of my side quests the doctor NPC gave just disappeared, unable to finish the quest. Melee cutscenes are even more hilarious this time around. The player takes down an NPC always in the middle of the room, where everybody can literally see the player during the cutscene.

    The plot was somewhat interesting. I wanted Anna Kelso to be more involved in the story, but it is mostly fine. However, the way they integrated the plot into the game was atrocious.

    For example, there was a moment when the player meets a dealer in the subway station, and dozens of thugs swarm into the station to break the meeting. How did they come into the station when right outside is full of heavily armed polices guarding the only entrance of the station? There was another moment in the hotel where the Tyrants assassinate the character with a gigantic explosion. And the game just goes on as if nothing has happened. No interesting scenario of police rushing into the hotel, thinking the player is the assassin, so the player has to escape. However, Alex, who has no way to know what has happened, knows the assassination that was just occurred a minute ago.

    Another problem I have encountered is that the narrative did not count my playthrough into considerations. In my playthrough, I took out the gangsters before I met the doctor. This caused many troubles. Quests broke. The protagonist acts as if he knows nothing about the gang despite the player encountering them. I received a quest to talk with the kingpin of the gang I took care of. I returned to the gang hideout and the kingpin just spawned, who never existed when I first went there, in the room where dead bodies are lying around. The kingpin is completely oblivious of his surroundings. After talking to the kingpin, the guards just respawned as if nothing happened, guarding the area. This is one of the worst quest-designs I have ever experienced.

    Almost every side quest in this game comes to the player rather than the player discovering side quests. At a certain point in the story, an NPC comes to the player and forces a side quest upon the player.

    The worst part about the story is that the game just... ends. With no resolution. It is as if I played the act 1 of the epic story instead of a standalone. Took me about 7 to 8 hours to beat, so definitely worth the asking price, but I feel The Fall would have worked better if it was a completely different type of game rather than a diet version of Human Revolution. Maybe a 2D top-down gameplay with Deus Ex elements translated into that format. It was a huge mistake to emulate real Deus Ex experience in the mobile device and it suffered for that.

    submitted by /u/onex7805
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    Is Marchenko really evil?

    Posted: 24 Nov 2019 04:07 AM PST

    I heard that the ARC terrorist attacks are because they wanted to get back at Anti-Augs and avenge the injustices against them.

    I'd say Marchenko is like Thanos where he thinks that he's doing the right thing and calls Adam brother.

    Also the Icarus trailers imply that Adam will die and JC will inevitably defeat Illuminati and MJ-12.

    submitted by /u/JCDenton2051
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