Deus Ex Today I started working on a mod for Deus Ex... |
- Today I started working on a mod for Deus Ex...
- A little valentine's day drawing of Paul x OC but my friend turned it into a meme.
- Fan re-imagining of Deus Ex: Invisible War rediscovered and restored to a playable state after 8 years
- Pain
- TIL there's a chilean company in the DX universe called Laredo Manufacturing, and it was acquired by Tai Yong Medical. Never expected a reference to my country tho
- Deus Ex is becoming more active on twitter
- One thing the new(ish) games lack
- It's a time of chaos.
- is there a website that has the locations for data cubes?
- Should Squeenix make a faithful HD remaster of original Deus Ex?
Today I started working on a mod for Deus Ex... Posted: 15 Feb 2021 01:57 PM PST
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A little valentine's day drawing of Paul x OC but my friend turned it into a meme. Posted: 15 Feb 2021 07:41 PM PST
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Posted: 15 Feb 2021 10:22 PM PST "IWR is a re-imagining of Deus Ex Invisible War. You play as the occasionally psychotic amnesiac Alex Denton as he struggles through the vast conspiracies he encounters during his dangerous career as a... delivery boy." -Best description I could come up with when pressed. This is a mod I'm really excited is seeing the light of day, albeit in this incomplete "demo" form. If you've browsed the Deus Ex ModDB list you may have heard of this mod before. Announced in 2011, the last that was heard from it was a trailer being uploaded in 2013. With a relatively large number of screenshots uploaded, and the concepts of both de-making and re-imagining Invisible War being both generally beloved by the community; it tantalized the imagination of a number of users and was often - for unreleased mods at least - talked about among those who knew of it. Myself included. The particular mystery of this mod and it's creator were one me and Xen, my partner on the /r/DXArchive project often talked about. I did do my best to reach out and see if the creator had any files they'd be willing to share with the archive, as I often do. Unfortunately it soon became apparent that the creator had passed. We did our best to archive what we could surrounding the project, but then moved on other projects, though he still came up in our conversations. People often say that nothing uploaded on the internet will ever go away, people who archive data know this unfortunately isn't true. However miracles do happen! One user among the very few users who downloaded a in-progress build from the creator kept it! Not only that, they are actually a prominent member of the community! It was under our noses the whole time! Thankfully another user, Poke, had done research and found the now relatively ancient forum thread where the creator posted about it: http://www.offtopicproductions.com/forum/viewtopic.php?f=36&t=11429&p=101560&hilit=invisible+war+revised#p101560 They then put 2 and 2 together and noticed the one user. Veronika, who got it working was still active today! After simply asking her about it this long lost mod was re-discovered. However the mod was packaged in an unplayable state, and even when repackaged there were a large number of issues, including notably becoming completely unplayable near the end. So over the past 2 weeks Poke and I have been fixing up the mod, him working on the maps and me the conversations. It's been a lot of work, but we've finally gotten it in a state we feel is ready for general release. (Though it's far from perfect!) Also, the soundtrack was full of pop songs. Which I loved, but it was pretty obvious not everyone would love them. Poke graciously spared your ears and switched out the tracks with ones from Invisible War. Even I have to admit they fit a lot better. (Though I also still made a patch with the original songs!) We hope you enjoy the mod, though we know it might not be to everyone's taste. Please comment here, ModDB or on the Discord with any questions or comments! Work on the mod is not done! We plan to continue updating and even expanding it! [link] [comments] | ||
Posted: 15 Feb 2021 04:37 AM PST
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Posted: 15 Feb 2021 08:02 PM PST
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Deus Ex is becoming more active on twitter Posted: 15 Feb 2021 09:24 AM PST I know its speculation but maybe it means something. Just waiting on the obligatory post of accused of over hyping it but why else are we here? [link] [comments] | ||
One thing the new(ish) games lack Posted: 15 Feb 2021 11:35 AM PST One of the qualities in the original Deus Ex that helped make it feel real was that, while augmentation was a social issue, it wasn't front and center of absolutely everything that happened in the game world. Wealth disparities, diseases, wars, and a whole bunch of other things were (rightfully) what both the story and world-building concerned itself with. While in Human Revolution, all major political and social issues have been reduced augmentation. While I understand augmentation here is used as a metaphor to comment on various real-world issues, it does seem that it considerably simplifies the realistically complex world created in the original, and takes away from what was a big part of the original's charm. Why not actually comment on class, discrimination, politics rather than channel everything through the topic of augmentation? [link] [comments] | ||
Posted: 15 Feb 2021 11:25 AM PST | ||
is there a website that has the locations for data cubes? Posted: 15 Feb 2021 06:12 PM PST | ||
Should Squeenix make a faithful HD remaster of original Deus Ex? Posted: 15 Feb 2021 04:36 AM PST Okay, so the obvious benefit is ability to play the original with better graphics - while I like the character designs, I think anyone can agree that DX1 looks kind of bad even compared to other games of the period. In addition, it would solve a problem of DX1 eventually becoming less and less compatible with every new release of Windows - it works on W10 now, but in couple years we might not be so lucky. However, it's also a great idea for Squeenix. HD remaster would be much cheaper than making a new game - it's mostly just programming, art and bugfixes, with no need to invest in VA, music, writing or design. In addition, huge fanbase would ensure it'd be a sale success as long as it's not a botch job - and similarly, original game is a masterpiece so critical success is basically guaranteed. It'd also help promote the Deus Ex brand, SE already spent millions trying to make it a thing. And it's not like SE is opposed to idea of remaking classic games, they remake Final Fantasy games on a regular basis, recently with another masterpiece cyberpunk RPG, Final Fantasy 7. What do you think? Would you buy an HD remaster of DX1? [link] [comments] |
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