Deus Ex Hi everyone. I created a soundtrack for Deus Ex: Mankind Divided. It would be interesting to know your opinion. |
Posted: 06 Dec 2019 12:08 PM PST
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Ross's Game Dungeon's critique on Human Revolution is... pretty weird. Posted: 06 Dec 2019 03:47 PM PST I know he seems to be well regarded in this sub, but I found his review of Human Revolution to be really odd as if he has a personal vendetta against Eidos Montreal and Square Enix. For example, he accused Sarif telling the player to hurry up when the company had so many things to explore in the first mission as a bad design because it creates ludo-narrative dissonance. Except... as this video pointed out, that was the prime example of how Human Revolution respects the player's agency. In other games, if your boss orders you to hurry up or something seriously bad is going to happen, nothing will happen. This is a ludo-narrative dissonance. Human Revolution subverts this common design cliche by having the hostages to be killed and faulting the player's inability to listen and consider the contexts. It tells the player you are supposed to pay attention to the story. It also sets the idea that just following quest markers will not always result in winning. He then goes on a long rant about how everyone in the company knows about Jensen, and how this is unnatural human behavior without considering a context surrounding Adam Jensen. Adam Jensen was a Chief of Security of the company, who has been in love with the most important head scientist killed in the massacre in the company. His body got destroyed and miraculously survived by augs. He got called from the sickbay so he can handle another mysterious attack on the company's plant. If anything, it would be unnatural for every employee in the company to not know about Jensen. He rants about the animations, such as less than a second of Jensen's eye-rolling because that clashes with his stoic personality when this was before the near-death incident in his life, and old men being animated and submissive as if Ross has never seen someone eye-rolling and old people in his life. Another point is that he goes more than a 5-minute rant about fancy designs in clothing and architecture and how they clash with the depressing environments of the original Deus Ex, except the original game mentioned a period of prosperity that happened beforehand until the world disasters, terrorism, and grey death. Ross argued that the augmentation debate is unrealistic since augs will only replace blue-collar jobs. He ignores blue-collar jobs are a significant portion of the market. We are already having debates about the dangers of automation that might cause a massive job loss in the near future. He flat-out ignores social enhancement augs which will take over white-collar jobs, high-cost Neuropozyne to stay alive, cheap quality augs, people taking a loan to stay to buy augs, criminal organization expanding their business on the aug black market, forced corporate contacts, and actual examples of the dangers of augmentation the game brings up. He talks that Deus Ex should look toward the future, not the present and make connections to the current events, which genuinely made me curious if he has ever consumed other pieces of science fiction literature or played the original game. The original Deus Ex was all about the contemporary events at the time, such as the rise of terrorism, the information age, globalism, and cheesy X-File style conspiracies theories that plagued the 90s internet. His criticisms other than the story are also odd. Not able to throw bodies when you clearly can if you get super-strength, not knowing the cover system replacing leans, praising takedown system because takedown animations look cool, arguing the roleplaying elements were not dumbed down when the skill system is gone entirely, which he mentions nothing of. He complains how the soundtracks sound the same by cherrypicking only the boring bits, not even bringing up the soundtracks that play on combats, cutscenes, etc. He also complains how these tracks have the retro 'piw pow pew' flair... when the soundtracks from the original Deus Ex comprised of exactly that. His review felt too nitpicky on the parts that were unimportant and completely fine while avoiding the parts that were the actual problems. (ex: boss fights, exp balancing, etc) I wonder if anyone else thought the same. [link] [comments] |
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