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    Wednesday, November 6, 2019

    Deus Ex July 2019 Interview places blame for Mankind Divided on unspecified writer

    Deus Ex July 2019 Interview places blame for Mankind Divided on unspecified writer


    July 2019 Interview places blame for Mankind Divided on unspecified writer

    Posted: 05 Nov 2019 08:23 PM PST

    The article also claims Square initially wanted a new character in place of Jensen.

    Initially, things went quiet after Human Revolution. Toufexis was still busy working on games such as Splinter Cell and Assassin's Creed, but he had no idea if he would ever go back for a Deus Ex sequel. "And then they called me for the sequel," he recalls. "And it was a great thing to hear because initially – and I don't know if anybody knows this, I think it's okay to say this now – initially they were going to make the sequel without Jensen. They were just going to make another Deus Ex game. And from what I remember when I was told, the marketing team said, 'No, you can't do that. Jensen has just bumped into this,' like I said, 'this discussion of top video game characters ever. You can't just not make a game without him, when you have him ready to go.' And they agreed, and they continued the story of Human Revolution. And we worked on that for two years, two and a half years."

    ...

    One of the things that makes Human Revolution the better game is that it feels like a proper, standalone experience. Mankind Divided feels like the first two acts in a larger story and ends abruptly, cutting Jensen's story short.

    "Yeah, I'm not too ecstatic about that," Toufexis admits. "What had happened was – and I don't want to step on anybody's toes, so I'm going to be vague – we had filmed about two months of an entire game, and it was going to be a completed game, if I remember correctly, and me and a couple other people had a big problem with where the story was going, and it wasn't working. So they rewrote the entire thing, and they made it much bigger."

    The rewrite happened around two months into recording. Many of the actors and writers weren't happy with the quality of the script, and the team ended up parting ways with the writer, getting new people in to start from scratch. Obviously this decision had consequences – it's not cheap to throw away two months of performance capture and development work – so this may have impacted Square Enix's expectations as well. Of course, this is just speculation.

    "I remember even doing performance capture, finishing the day, and then going to the writers, and going, 'What do you think?' And they were like, 'Yeah, yeah.' And I think we all decided, we shouldn't be saying, 'Yeah, it's okay,' we should be saying, 'Yeah, that was fucking great.'," Toufexis recalls. "And we were going to, as far as I know, finish up where we finished up in Mankind Divided, and continue into whatever the next game was going to be. And I don't think that Mankind Divided shipped their goal in terms of sales that they wanted to hit. So it immediately back-burnered. But I know that they said, I knew we were going to go right into it. In my mind, I had said, 'Okay, we're doing this one, and then we're doing the next one.' And then suddenly I stopped getting phone calls."

    https://www.vg247.com/2019/07/29/deus-ex-mankind-divided-sequel-actor-elias-toufexis/

    I am wondering which writer it is who got canned there.

    submitted by /u/revision0
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    Deus Ex: Icarus Effect is surprisingly great and worth reading if you are a fan

    Posted: 05 Nov 2019 09:56 PM PST

    Deus Ex: Icarus Effect is a tie-in novel of Deus Ex: Human Revolution, serving as a spin-off prequel that attempted to explain the lore and the backstory behind the game, written by James Swallow, who was one of the writers behind Human Revolution. The only reason I picked it up to read it is to prepare myself for The Fall, a sequel to Icarus Effect in the video game form. Considering the tie-in nature of this novel with very little prominence, I did not expect much. I thought it was going to be another pulp that only serves as a promo-material. While it is definitely a schlocky action thriller, the novel provides more thoughtful and deeper commentaries and themes than I expected.

    It is a political espionage action thriller full of mystery and conspiracies, somewhat inspired by The Fugitive and Robert Ludlum's novels. The story read in a breakneck pace and it rarely dragged. The book has two protagonists, Ben and Anna, who offered two opposing perspectives at the beginning until these perspectives met and worked together at the midpoint toward the climax. The book went for a more surrealist approach around the second act, channeling the original Deus Ex and MGS2's vibe, as Ben and Anna deal with misinformation and fake news in their journeys. The book even predicted deepfakes before that was a thing. It captured the sense of paranoia the player would feel when playing Deus Ex games.

    There are some flaws, and this is where I will spoil some parts of the story.

    The opening Illuminati meeting spoils the events that happen later big time. It is pages of pure expositions and sucks mystery out. I have no idea why this was chosen as an intro to the story. Those who played the games would be fine, but the book also clearly targeted for the readers who have not played the game since they published the book before Human Revolution.

    The premise motivates both Ben and Anna through revenge for their dead friends. The story constantly brings up what they are fighting for. The problem is their friends were not as well developed enough for the readers to care about. For example, Anna constantly brings up how much she cared for Matt Ryan, but the reader never gets a sense of that before his death.

    The action scenes are often confusing and hard to read, and they put the characters in implausible situations, and then coat the characters with thick plot-armors so they can make it out. There is a fight scene between Anna and Yelena in Anna's home, and the way the book describes how Anna survived in the close-quarter combat and escaped is a huge stretch. Yelena literally takes down dozen of heavily augmented security guards and a boxguard up close prior to this scene. On the contrary, Anna has very little physical augmentations, and she was somehow able to get off Yelena from her with a mug. This part should have been depicted as a scary scene like a slasher horror. After this scene, Anna somehow manages to get into the train despite her wanted status. She is literally broadcasted in the entire country as a criminal in the tightly surveillance society. She is bloodied and injured. She then escapes again despite the SWAT teams surrounding the train, although with the help of another character. Why is this train set-piece in the story in the first place? Would it much better if Anna was rescued from her house rather than from the train? There is another moment where Anna also escapes from the cell with the heavily-augmented merc character with her sheer force. Not through clever set-up and pay-off. She just beats the merc and escapes.

    Ben has his arc regarding his loyalty and morality, and it is one of the best things about the novel. In the climax, Ben chooses who his character is in the event that is related to Anna's life. The problem is there is another climax where Ben faces the exact same decision again, with the near-identical set-up and stakes regarding Anna. The reader knows what he would do already, so Ben's last choice has no suspense and feels repetitive.

    None of these flaws is huge enough to ruin the book, but I got the feeling that the author rushed writing to meet the deadline before the release of Human Revolution.

    There have been several rumors about making a Deus Ex movie, but rather than adapting a game, Icarus Effect is the best story to adapt to the cinema because it is a standalone story. There are connections to Human Revolution, but you do not need to play Human Revolution to get the story and the world. The characters went through complete arcs, fan-services did not interrupt the story, and the story ends with a satisfying note. The story would be easy enough to structured in a traditional three-act screenplay since it is a novel with its own story. Icarus Effect is definitely worth reading if you like Deus Ex.

    submitted by /u/onex7805
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    Do YOU want a patch that adds a kill/alert counter in the menu for stealth/pacifist runs?

    Posted: 05 Nov 2019 02:27 AM PST

    Bugs and strange accidental kills mean that complete pacifism/stealth runs for achievements are basically a 30 hour coinflip.

    The game is already secretly tracking kills and alerts so it probably wouldn't be hard to patch a visible counter or even checkmarks into the pause menu. And it would be a huge quality of life improvement. (Plus, in a violent run, it would be interesting to know how many bodies you're dropping!)

    The developers have already responded to issues like the stair running slowdown in record time with patches. It would be really cool if we could let them know how much we want this.

    submitted by /u/GeneralReposti_Bot
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    Its time to shut it down DRAHOMIR!!

    Posted: 05 Nov 2019 03:09 AM PST

    Can we have a loop of this

    submitted by /u/epicbunty
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