Deus Ex Never know when I might come up against heavy armor. |
- Never know when I might come up against heavy armor.
- Custom Deus Ex: Human Revolution T-Shirt and an original release day copy of the game (PS3)
- JC in nightclubs
- Awesome synthwave cover of the UNATCO theme by Ace Waters.
- Deus Ex Invisible War pRemake
- Deus Ex Main Theme guitar cover by MaestroGodinus
- Does overclocking by using an experimental aug and then disabling a normal one leave the normal aug disabled for the rest of the game or just until you give Koller the neuro-plasticity calibrator and then you get the disabled ones back?
- Human revolution remake?
- Jensen and Marchenko
Never know when I might come up against heavy armor. Posted: 17 Oct 2019 10:20 PM PDT
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Custom Deus Ex: Human Revolution T-Shirt and an original release day copy of the game (PS3) Posted: 17 Oct 2019 04:11 PM PDT
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Posted: 18 Oct 2019 05:18 AM PDT
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Awesome synthwave cover of the UNATCO theme by Ace Waters. Posted: 18 Oct 2019 10:21 AM PDT
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Posted: 18 Oct 2019 01:50 AM PDT Hello everyone. I am a designer and long time Deus Ex player, and I have recently been replaying Deus Ex Invisible War. It is so heart breaking to see it still in this form. It really is not a terrible game, but there are so many things that were limited by the Xbox that it just hurts to play it sometimes. I love the ideas, and the story, and it could be so much better if it was just, better. The story has serious problems that appear to be from cutting corners. With a little bit of thought and time, I think the story could be brought to the level of the first. No large game company is going to remake Invisible War now or in the future. A Deus Ex remake is possible, and more sequels or prequels, but Invisible War will just be lost to history and unlike the mobile games I think the story is decent enough to give a better treatment. I notice that most of the things that are within Invisible War are also in the first game. Some things look newer ish, but, mostly, the sequel got rid of things, it did not add things. There are not many things that would be lost had Ion Storm simply reused their first game engine and bumped the graphics up a bit in quality. I mean, newer Deus Ex mods look pretty good compared to Invisible War, so, the engine change did not really help is what I am saying. There may be an augmentation or two that are not identical but I believe the things lost would be barely missed so long as the gain was nice, expansive environments and fewer load screens. I think it would be reasonably feasible to bring together a remake of Invisible War as a mod for Deus Ex, and since it still requires the ownership of a legit copy of Deus Ex, I doubt Square Enix will have an issue with it. Nobody buys Invisible War. If anything, the Invisible War Deus Ex mod could improve sales of the original sequel for people who finish the mod and want to compare. I highly doubt it would harm any sales of Deus Ex Invisible War. At worst, the mod can be for those who own both games only. I would love to work with a newer engine but I do not have the resources to pull together all of the effects needed. One can make a simple first person shooter in a fairly new engine relatively quickly, but the RPG underpinnings, the augmentations, the skill system, and other things are way beyond my capability level. I can learn a program to design levels, and I have some old UnrealEd experience to bring with me there. I can do texture and design work. I cannot program whatever an engine needs programmed to be like Deus Ex. So, unless someone knows of a newer engine that will allow me to make a Deus Ex alike in, I am going with the tried and true original Deus Ex SDK. I know an Unreal 4 mod is coming, somewhere, but I am unsure if I am able to use that somehow myself or if they are updating the SDK in that project or not. I intend to install the SDK which is now around 19 years old and see if it still operates. Presuming it does, I see little preventing a fairly quick replication of the game. Personally I see no reason to try to replicate most of the levels how they were. They are cramped and look bad. They should all be changed dramatically but elements kept to fit the story. This will make it quick, easy, and more of an adventure to recreate this game. We do not need to think that our corridors and rooms and buildings need to at all resemble the originals. The originals lacked substance. We can totally remake every level, keeping only the most basic ideas intact, and nobody will remember or care. We will create the definitive Deus Ex Invisible War in a tenth the time of a normal total conversion. I think the ideas and stories should be kept, but the claustrophobic hallways and upper seattle having less than ten residences you can even see or the Arcology having five people wandering around is not something to cling to. We can take artistic license with a lot of it which makes things much easier than trying to duplicate the original perfectly. A building with an apartment 2262 should look like a huge complex, not four rooms and a blocked stairway. One could probably use a newer engine and remake the game more easily from a level design standpoint but then one would need to program in the augmentations and hacking and RPG elements. I cannot do that stuff. I can handle learning a new 3D engine and creating figures and textures and designing levels and recording sounds and voices. I cannot handle programming the engine to duplicate Deus Ex in all of the areas it differs from a standard first person shooter. So, I propose a project wherein we recreated Deus Ex Invisible War using the original Deus Ex engine. I wonder what sorts of things people would want to see added beyond what is already included in the game? Is anyone else interested in helping to recreate and imagine a new life for this wrecked could be classic? I think for the most part, we can reuse Deus Ex characters, a few with minor texture differences (turn Gunther into the biomech guy Dumier sends to assist you by changing his eyes for one). We do not need to reinvent things. We can bring the Deus Ex 2 story to the Deus Ex 1 engine, with Deus Ex 1 skills and augmentation systems, with better levels, with a full character set, and probably be done in only months. [link] [comments] | ||
Deus Ex Main Theme guitar cover by MaestroGodinus Posted: 17 Oct 2019 01:47 PM PDT
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Posted: 17 Oct 2019 04:13 AM PDT Asking because I don't want to have any augs locked off for the rest of the game in Mankind Divided but would be alright with just not using them just until around mission 13 from what I've heard. I'm at around mission 9 right now, thanks for the help in advance. [link] [comments] | ||
Posted: 17 Oct 2019 06:36 AM PDT *remake/revamp/port Any news on this? I have the collectors edition on ps3, it's easily one of my favourite games ever. Love everything about deus ex, especially the soundtrack! [link] [comments] | ||
Posted: 17 Oct 2019 12:45 PM PDT Two of them had the same wishes for the humanity: that the augs would be treated as naturals, but why didn't they collaborate or sth? [link] [comments] |
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